![]() ![]() Unfortunately the art style also shoots the game in the foot again because the game is simply not that interesting to look at. Admittedly, the game does allow you to respawn after death fairly close to where you died. my only option is to just run in blind and see what happens. I have no idea the length of rope on the spike trap, so it is pretty much impossible to estimate it's range or If I can outrun it arcing behind me. I have no idea when they will trigger and swing at me. I see 2 spike traps attached to ropes above me. With limbo, so many of the puzzles simply cannot be attempted first life because they usually result in instant death just finding out what the obstacle is. A good puzzle platformer should be able to be completed without many deaths if you can actually sit back and think what you're going to do: eg. ![]() The very nature of the art style (black and white, blurry effects) means the art style itself inhibits gameplay by putting things in the foreground in your way, and it not being entirely clear is something is going to kill you or not. The art style is memorable certainly, but the game is a precision platform puzzler. The very This game is highly overrated in my opinion. This game is highly overrated in my opinion. ![]()
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